Wednesday, 24 December 2014


As kids all across the U.S. head back to school, they’re being forced to spend less time in front of their favorite digital distractions. Or are they?

Video games are playing an increasing role in school curricula as teachers seek to deliver core lessons such as math and reading—not to mention new skills such as computer programming—in a format that holds their students’ interests. Some herald this gamification of education as the way of the future and a tool that allows students to take a more active role in learning as they develop the technology skills they need to succeed throughout their academic and professional careers.

Few would argue that video games can do it all in terms of education, says Scot Osterweil, a research director in Massachusetts Institute of Technology’s Comparative Media Studies program and creative director of the school’s Education Arcade initiative to explore how games can be used to promote learning. But games are a powerful learning tool when combined with other exploratory, hands-on activities and ongoing instruction from a teacher acting more as a coach than a lecturer, he adds.

Others, however, question whether a greater reliance on video games is in students’ best interests, indicating there is little proof that skillful game play translates into better test scores or broader cognitive development.

In the past decade schools have become preoccupied with meeting national Common Core standards, which dictate what students should be able to accomplish in English and mathematics at the end of each grade and use standardized testing as a way of tracking a student’s progress. Such demands are not conducive to creative teaching methods that incorporate video games, Osterweil acknowledges. He adds, however, that a growing backlash against the perceived overuse of standardized tests is starting to encourage creativity once again.

Gamestars
Testing fatigue, combined with more pervasive computer use in and out of the classroom and continued experimentation with games as learning tools, suggests that such video games will play a significant role in the future of education. The Quest to Learn public school in New York City offers a glimpse of how gaming is already transforming not just how students learn, but also what they learn. The teachers there have been using the principles of video game design to write their curriculum since the school opened its doors in 2009. This curriculum—organized into missions and quests—focuses on multifaceted challenges that may have more than one correct answer, letting students explore different solutions by making choices along the way, says Ross Flatt, assistant principal at the school.

More than simply playing video games, Quest to Learn students also study game design using Gamestar Mechanic and other computer programs. After students successfully complete Gamestar missions, they are awarded avatars and other tools they can use to build their own games.

If educational video games are well executed, they can provide a strong framework for inquiry and project-based learning, says Alan Gershenfeld, co-founder and president of E-Line Media, a publisher of computer and video games and a Founding Industry Fellow at Arizona State University’s Center for Games and Impact. “Games are also uniquely suited to fostering the skills necessary for navigating a complex, interconnected, rapidly changing 21st century,” he adds.

Digital literacy and understanding how systems (computer and otherwise) work will become increasingly important in a world where many of today’s students will pursue jobs that do not currently exist, says Gershenfeld, who wrote about video games’ potential to transform education in the February Scientific American. Tomorrow’s workers will also likely change jobs many times throughout their careers and “will almost certainly have jobs that require some level of mastery of digital media and technology,” he adds.

Gaming the system
Parents of school-age children are likely familiar with Minecraft, a digital game that promotes imagination as players build various structures out of cubes. MinecraftEdu, a version of the game that teachers created for educational purposes, teaches students mathematical concepts including perimeter, area and probabilities as well as foreign languages. SimCityEDU, a version of the popular city-building game, is likewise a learning and assessment tool for middle school students that covers the English, math and other lessons they need to master to meet Common Core State and Next Generation Science standards.

Beyond teaching, video games can also offer useful information about how well a child is learning and can even provide helpful visual displays of that information, says Brian Waniewski, social entrepreneur and former managing director of the Institute of Play, a nonprofit that promotes the problem-solving nature of game play and game design as a model for learning in secondary schools. Video games can also provide instantaneous feedback—typically via scores—that teachers and students can use to determine how well students understand what the games are trying to teach them.

Limitations
For all of the enthusiasm around games and learning, very few studies have examined whether video games improve classroom performance and academic achievement, says Emma Blakey, PhD researcher in developmental psychology at the University of Sheffield in England. “Because we know memory is a crucial cognitive skill for school learning, practice at playing games that challenge memory should, in theory, lead to improvements in classroom behavior and academic skills,” she says. But only additional research can say if that notion is correct.

A 2013 University of Cambridge study joined by Darren Dunning of the University of York, found that the improvements in game scores for children with low levels of working memory did not extend to broader skills. Working memory is the cognitive system responsible for the temporary storage of information we need to support ongoing everyday activities, such as a locker combination or a friend’s Twitter handle. The study gave seven- to nine-year-olds up to 25 sessions of either video games set to challenge their working memory—the so-called “CogMed” approach—or the same video games set at an easy level. The researchers then examined whether playing the more difficult games improved performance on additional measures of working memory as well as enhanced other skills, including math, reading, writing and following instructions in a classroom. The study concluded that brain-training video games improve children’s performance only on very similar games, an effect that likely results from practice.

Digital games cannot be treated like the latest quick fix to the education system, Waniewski says. “They can seem like a godsend, a next-generation digital textbook that further reduces the need for human resources,” he notes. Yet games alone will not make schools more efficient, replace teachers or serve as an educational resource that can reach an infinite number of students, he adds.

Video games are not necessarily the most cost-effective option for schools with tight budgets and crowded classrooms, either. They require computers, tablets or other specialized technology as well as dedicated Internet servers and other communications systems. There may also be a need for additional infrastructure, personnel and teacher training. A full, game-infused curriculum could cost millions of dollars and require ongoing support, Gershenfeld says.

The extent to which video games are the future of education remains to be seen. But if the present is any indication, teachers are embracing the medium and are likely to continue to do so. In fact, of those teachers who use video games in the classroom, more than half have kids play them as part of the curriculum at least once a week, according to a national survey released by education researchers at Joan Ganz Cooney Center in June.

Perhaps the biggest impact of video games will be on students who have not responded as well to traditional teaching methods. Nearly half of the teachers surveyed say it is the low-performing students who generally benefit from the use of games, and more than half believe games have the ability to motivate struggling and special education students.

Tuesday, 23 December 2014



The CPU may be the brain of your PC, but when it comes to gaming, the graphics card is the beating heart that pumps pixels out of your obelisk of a tower and into your monitor. A graphics card consists of dedicated video memory and a graphics processing unit that handles all sorts of calculations, like mapping textures and rendering millions of polygons. Today's GPUs are so fast, they can even take on calculations like physics processing that would normally be handled by the CPU. The graphics card is, simply, the most vital component of your gaming PC.
Games are rarely bottlenecked by your CPU, but dozens of games every year will push your graphics card to its limits. It's the component you'll want to upgrade most frequently (though if you buy the right card, it should last you at least two years), and likely the part you'll spend the most money on. On a practical budget, it's critical to find the graphics card with the best ratio of price to performance. That's why our recommendation for the best graphics card is the Nvidia GeForce GTX 970.
At $330 (~£215), Nvidia's GTX 970 is a killer card, outperforming cards released in 2013 that cost $100-$200 more. It's overclockable, quiet, and efficient in its power usage. Most importantly, it's able to run most of 2014's most demanding games at 60 frames per second, 1080p, and ultra settings. It's the best card for the price.
The GTX 970 is the card we'd recommend to most—but not all—PC gamers. Maybe you've got cash to burn, and need a card that can run games at 4K resolution. Or maybe you're trying to build a dirt-cheap gaming PC with an even cheaper graphics card. Our graphics card guide includes three picks for budget, mid-range, and crazy-high-end gaming PCs.
By the way, the card pictured above is actually an MSI GTX 980. The GTX 970 looks the same, plus one DVI port. It's just such a pretty photo.

Testing graphics cards

Our graphics card recommendations are based on our own benchmarks and testing, as well as research into the reviews and testing done by other sites. Along with Maximum PC, we have benchmark data for a range of Nvidia and AMD graphics cards, including the GTX 980, Nvidia 700 series, AMD R9 290X, and more.
What makes the best graphics card? For PC gamers, it's a balance of price and performance. The graphics card must be able to run demanding games at high framerates and settings at 1080p, the resolution most gamers still use. It shouldn't cost more than other cards with comparable performance. The card should be fast enough to still perform respectably two years later, even if it can't run everything at max settings.
Graphics performance isn't the only consideration. The quality of game drivers and other software features supported by the card are important. The card's noise level, power draw and temperature matter, too


FBI confirmed that Sony Pictures employees still receive threats via email after the movie studio’s computer network was hacked. In the meantime, the attack appears to be linked to a hotel in Bangkok, Thailand. Those emails threaten employees into disavowing the company to prevent further attacks. The attackers ask the recipients to sign their names to object the false of the company if they don’t want to suffer damage. They go on saying that if the employees don’t, not only them but their families will be in danger. In the meantime, the Federal Bureau of Investigation confirmed that they are aware of threatening emails the employees of the corporation receive. The police continue to investigate the issue trying to identify those responsible for the attack, during which plenty of confidential data, such as usernames, passwords, email addresses, payment details and social security numbers were stolen. It is now believed that the attack originated from a 5-star hotel in the center of Bangkok, Thailand. Security experts admit that the threats to the employees of the suffered company could have been sent from copycats or any person who had access to the information leaked online via file-sharing services. The representatives of the company confirmed that the email claimed to be from “GOP” – this name was used by the Guardians of Peace hacking group, which is believed to be the initial attacker who stole the data. Investigations of the police and Sony are still ongoing. They already mooted the North Korea’s involvement over the release of the movie The Interview by Sony, as it depicts an attempt to assassinate Kim Jong-un. The country denied its involvement in the attack.

Monday, 22 December 2014

Hello guys. I wanted to take an oppertunity into writing this article because there is something of importance that I think the whole world on Fanpop should know.

I have ran into many people who can be nice at times and those that can be really mean. What is with the rudness? Is it really that hard to trust the ones you've talked to for over a long time or that you can trust with advice and answers?

This has really been pulling my leg lately because I go through it every moment I come here- no matter how nice I try to be, people tend to get the best of me and it really makes me angry. I am not taking judgment on anyone but I'm just telling you what I go through. And I try my best not to let these little gigs get me down but it's so frustrating when you try talking to a friend you have never even talked for over a month or a long time and they end up leaving without even reading what you have to say. I mean, I know and understand that we all have lives to think about but would it kill to just consentrate on your buddies every one in a while? Would it really be so much harm as to do that?

Friendship is about having wonderful moments with your friends and sticking to them no matter what you do or what goes on. Everyday I stick up to everyone and every person who is my friend. I'm always excited to seeing their usernames on the Instant Message and I get ready to talk to them. Sometimes I don't get no reply, and there are other times when they just end up leaving after I try saying hello. I understand if everyone is busy, but why this? Why leave as soon as someone else is trying to talk to you? Again I am not blaming anyone for this it just makes me feel bad when people do that cause it's a sign to me- a sign that everyone thinks I am annoying or something.

Speaking of annoyance, you may think that just because I care about friends makes me annoying. You know what? Fine it does. But I have respect for them. I show kindness, respect, and all the love in the world for them. I show them that they mean the world to me. I make them gifts, I provide them comfort, and I provide them with answers. They love coming to me, so why can't most of you be the same?

I did not write this article for any arguments or gissip. The only reason why I made this article is to give you guys a lesson in what happens when people will sometimes change their ways about you and all what you retrive is a stab in the back instead of a thank you or a reason why they end up breaking your heart. I hope that when you read this article you will think about what friendsip means to you and to everyone else. My side of friendship means so much to me that I will do anything to keep my true best friends beside me. And I will take the librety to be anyone's friend and talk to them and have fun or even get to knowing them better. If you ever feel down and need a good person to talk to, come to me or come to anyone you may know who trusts you the best and who always knows what to say. Just be carefull- friendship is not an easy thing to keep.


When jQuery was first introduced, it changed the world. It gave us all the ability to refer to elements on the page from JavaScript, like we could in CSS. Not only that, but it gave us an API for these elements that was miles ahead of what the browser had. We could hide them, add and remove classes, and even write our own plug-ins to do unprecedented things.
It also hid much of the complexity of dealing with that era of browsers from us. Through painstaking fixes, all of the various bugs that those browsers included were worked around, until you could be confident that if something was done with jQuery, it would work.
Before too long, jQuery became the vernacular of the internet. Scores of people learned it before they learned the DOM itself: it became an implied dependency in every library and tool out there. jQuery was ever-present.
But things have moved on since then. jQuery thrived in a time when browsers were broken and slow to change, but that itself is changing.
Since IE8, browsers have included the document.querySelector method, which gives us all jQuery's killer features right out of the box. IE9 gave us addEventListener, freeing us from onclick and onmouseover. In IE10, JavaScript programmers were granted the classList object, enabling us to add and remove classes without tricky string manipulation.
And this is without touching on all of the amazing things that CSS can do without any JavaScript at all. CSS is finally getting powerful enough to truly facilitate the separation of the JavaScript logic from its presentation. In modern browsers, classes can represent the state things are in and the CSS can define what that means visually – but you can't do that if your code is littered with calls to .hide().
And beyond all that, there are new, powerful APIs that you can't access through jQuery on its own: things like the new MutationObserver and WebRTC require you to talk to the browser itself. And, it turns out, that's not all that bad.

Use it: don't depend on it

We may not need jQuery any more, but what's the harm in using it if it makes your job easier? There isn't any! Keep using jQuery to build your sites and apps. But if you're building a library, consider not making it into a dependency.
Why? Because jQuery is a big, monolithic library. It includes Ajax, DOM manipulation and selection, events, promises, effects and a whole bunch of utilities. Having all of this in a single package locks us all into the jQuery way of doing things – which is also the 10-year-old way of doing things.

Alternative solutions

So what can we use instead? Q does brilliant things with chaining promises and exception-handling. CSS animations are much smoother than anything you could do with JavaScript. Soon, custom elements are going to provide the best possible way of building reusable components. If we live in a world where you can pick and choose which DOM manipulation library you want, or whether you want to use RSVP.js or Q for promises, we can end up with better open-source solutions to all of these problems.
Beyond all this, the jQuery plug-in style puts every library you include in the same, ever-growing namespace. Everything is $(el).colorPicker(), or $(el).chosen(). This doesn't play nicely with a future in which we have real modules. Modules will enable us to cleanly seperate our dependencies, and create optimised builds more easily. Whether you use Browserify, RequireJS or the modules added with ECMAScript 6, it's the future. A single, global namespace isn't.
So how do we reach this brave new world? The first step is for all the libraries we need to release their death grip on jQuery. If they become dependency-free, we can begin to imagine building a modern web app without it.
There is one important caveat: if you're targeting older browsers, including IE6 and 7 or Android 2.3, you aren't ready for this brave new world just yet. Enjoy jQuery to its limits and dream of a future when you can finally speak the browser's language.
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